banner



Resident Evil 2 Plant 43 Puzzle

You've finally found your style out of Resident Evil 2's Police Station. It turns out that "out" merely means deep surreptitious. Now information technology'southward time to explore the NEST Laboratory.

Investigate the lab

One time the cable car stops, head into the lab. Yous'll become through a huge, imposing door to Reception. Loop around the front desk to check the Nap Room Log on the computer, then striking the room on your right for a Typewriter and Detail Box — you're washed with the T-Bar Handle, Sewer Key, and STARS Badge at this point, so store or discard them.

Beyond the hall from the reception desk-bound, head into the Security Room. Catch the Shotgun Shells and the Inquiry Lab North Expanse map.

Deli

Resident Evil 2 Leon walkthrough NEST Cafeteria Capcom via Polygon

Head back out of the Security Room and go through the door to the right of the reception desk. This hallway leads dorsum to the Cafeteria. Follow the hall until you come across the unlocked door on your right — the door ahead of you lot volition exist locked.

Deal with the zombies within the Cafeteria and pick up the Fuel and Handgun Ammo.

There's also a Mr. Raccoon toy on a table against the wall adjacent to a sugar shaker. (Nosotros used pictures of Claire hither, simply Leon will detect the aforementioned Mr. Raccoon.) After you smash it, climb the ladder in the northeast corner.

Kitchen

Use the vent to drop into the Kitchen. Grab the Gunpowder (Large) and the Combat Knife. Go along into the hall, shoot the zombie that jumps yous, and turn right toward the Nap Room.

Nap Room

Resident Evil 2 Nap Room Capcom via Polygon

As presently equally you walk in, pick upwards the Shotgun Shells, so check the get-go locker for a Regulator (Flamethrower) upgrade for your Chemical Flamethrower. This will reduce the rate at which it burns Fuel.

Head over the the shuttered nap pods and pick up the Electronic Flake for your ID Wristband. Combine them to increment your clearance level.

Master Shaft

Retrace your steps back out to Reception. Turn right and go through the doors to the Master Shaft. Option up the Special Forces Recording on your right, and then use the panel on your left to extend a bridge.

Objective: Head to West Area
Resident Evil 2 Main Shaft Capcom via Polygon

Yous'll get a new objective in this room telling you to "Head to the West Area." Since this is a video game, you'll obviously accept to go to the Due east Expanse offset.

Cross the bridge y'all just extended and loop around to the back side of the Chief Shaft. Y'all'll only be able to use the panel on your left this time. Utilise it to extend a bridge to the East Area.

East Area Lobby

Cross the bridge from the Primary Shaft and go through the door. Proceed along until you get to the Vestibule. Take hold of the Green Herb off of the counter and the Gunpowder from the desks behind information technology. You lot tin hit the Typewriter and Item Box hither, too.

Cross over to the sitting area and go through the door on the eastward wall (the other door is locked).

Presentation Room

Visit the researcher smushed against the glass to discover your next ID Wristband upgrade. You can't reach information technology yet, and you can't do annihilation else in this room — you'll visit the laptop afterward. Go through the door at the other end of the room.

Hallway

Resident Evil 2 using the Flamethrower on an Ivy Capcom via Polygon

Follow the hallway on the other side of the door effectually to the right. Take hold of the High-Grade Gunpowder every bit you laissez passer. At the other end of the hallway, you'll meet a new kind of constitute zombie — an Ivy. You probably have some fuel for your Flamethrower, and then switch to that — it'll brand quick piece of work of the Ivy.

If y'all put Ivy down with the Flamethrower, fire them with a few extra blasts when they fall. When they turn black and crispy, they won't get back upward once again.

Greenhouse Command Room

Equally shortly as y'all walk in, grab the Wink Grenade. There'due south a total-wall computer on your right that you can't use yet. Instead, head to the yellow Solution Sprinkler Organization computer by the big window. Utilise it to empty the Dispersal Cartridge, and so pick information technology up.

Greenhouse

Head out to the Greenhouse. Watch for more Ivy as you go.

Drug Testing Lab

In the Greenhouse, take the first left and follow the walkway around to the left. Grab the Red Herb and continue past to the Drug Testing Lab.

Inside, you'll observe a locked-upwards slice of equipment with a code yous can't read. Check the counters for the Herbicide Synthesis memo and some Gunpowder, and the corpse in the corner for a Hand Grenade.

Head back into the Greenhouse.

Unlock the hatch

Use the walkways to become to the s middle intersection. Pick upwards the Blue Herb there, and so head to the left. You'll find a locked hatch with some other code on the meridian. Draw or screenshot the lawmaking (or just look at the image beneath, assuming that it's the aforementioned in ), then head back to that wall-sized, Facility Command Terminal in the Greenhouse Control Room.

Resident Evil 2 Greenhouse hatch code Capcom via Polygon

Enter the lawmaking from hatch into the estimator to unlock it. Go back to the Greenhouse and climb down the ladder y'all merely unlocked to Due east Area B2.

Eastward Area B2

At the bottom of the ladder, turn left and caput to the dark area at the back of the room. Selection up the Research Lab Eastward Surface area Map and the Gunpowder (Big). Turn effectually and caput around to the door out of this surface area.

Lounge

Head due south to the Lounge. Grab the Shotgun Shells, Green Herb, and the helix-shaped Bays. If you lot accept spare ammo, make sure the corpses around the Lounge don't get back up.

Resident Evil 2 Trophy code Capcom via Polygon

Examine the Bays to find a lawmaking on the bottom for the Drug Testing Lab equipment locker.

As you keep south out of the Lounge, you'll meet a couple Lickers. Handle them, then continue straight through to the stairwell at the due west end.

Stairwell

Resident Evil 2 Signal Modulator Capcom via Polygon

Take the stairs all the way up, dealing with the zombies along the manner. At the pinnacle, you lot'll find a storage room.

Grab the High-Grade Gunpowder next to the door, then plough left to notice Somebody's Annotation and some Handgun Ammo. Pull the Betoken Modulator out of the panel on the wall. Loop around to the far side of the storage area to unlock a door back to the Lobby.

Nap Room

Resident Evil 2 waking up Wayne Li Capcom via Polygon

While you're hither, caput all the way back to the Nap Room. Examine the Signal Modulator in your inventory. Set the Signal Modulator to match the panel on the wall — MUF. Spin the dials until all the displays line up, and then place the Modulator in the wall.

Take hold of the Hip Pouch out of the first nap pod and blast the Mr. Raccoon toy, then shoot Wayne Li when he wakes upwards. Read Wayne Li'south Note.

Now you lot can caput all the mode back to the Eastward Area Lobby.

Back to the Greenhouse Control Room

Resident Evil 2 Drug Testing Lab code Capcom via Polygon

Head all the way dorsum over to the Greenhouse Control Room. Enter the code from the lesser of the Trophy (or from the image above, assuming that information technology didn't alter in your game) into the Facility Control Terminal to unlock that equipment in the Drug Testing Lab.

Dispersal Unit Solution

Use the Greenhouse to loop effectually to the Drug Testing Lab. Identify the Dispersal Cartridge into the at present-unlocked Dispersal Unit.

Your goal is to fill the get-go cylinder on the left only up to the red line by moving the liquid around betwixt all three cylinders.

Resident Evil 2 filling the Dispersal Cartridge with herbicide Capcom via Polygon

The cylinders starting time out arranged Large, Medium, and Small from left to right. Here's how to solve the puzzle:

  1. Move all of the liquid into the Large cylinder.
  2. Spin the left set and move most of the liquid from the eye (Large) into the left (Medium).
  3. Spin the right pair, then the left pair — they should go from Small to Large now.
  4. Movement as much equally y'all tin can from the Medium to the Pocket-sized (heart to left).
  5. Spin the correct pair, then the left pair again — they should now go from Big, Small-scale, Medium.
  6. Move the liquid from the Small (middle) to the Large (left).

Now yous've got a full Dispersal Cartridge. But you can't use it yet.

Server Room

Caput back downward to the Lounge and use the Signal Modulator set to MURF to power up the expanse. Duck into the nearby Server Room and grab the Loftier-Grade Gunpowder, Fuel, and Combat Pocketknife. Striking the Typewriter and Item Box.

Low-Temp Testing Lab

Exit the Server Room and head south to the Low-Temp Testing Lab. Head straight to the back and handle the zombie slumped confronting the wall. Visit the figurer to check Dr. Li's Inbox. Continue to the right and around to the really cold office.

Resident Evil 2 Low-Temp Testing Lab Capcom via Polygon

Utilize the automobile in the eye of the room to cool downwards the Dispersal Cartridge (Solution). Grab the Gunpowder off the console, then caput back out.

Return to the Greenhouse Control Room

Get back to the Greenhouse Control Room past whatever path you'd like. Head to the Solution Sprinkler Organisation and place the Dispersal Cartridge (Herbicide) in it to finally destroy Plant 43.

Resident Evil 2 finding the ID Wristband upgrade in the Greenhouse Capcom via Polygon

Caput back into the Greenhouse and fire your way through any Ivy in there. Work your way to the right to notice that body you spotted earlier. Choice up the Senior Staff Electronic Chip and put it in your ID Wristband.

Around that betoken, Tyrant will smash through the window above you. (We'd include a moving picture, but we were too busy sprinting away to catch a screenshot.) Just sprint your way out of the Greenhouse area back toward the Lobby.

Visit the Senior Staff PC in the Presentation Room to read Byron Cartwright'due south Inbox.

Sprint the rest of the manner out to the Main Shaft.

Source: https://www.polygon.com/resident-evil-2-remake-guide/2019/2/5/18200965/leon-investigate-the-lab-east-area-greenhouse-plant-43-herbicide-low-temp

0 Response to "Resident Evil 2 Plant 43 Puzzle"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel